Mycelium Maidens
My design process for Hyde is based on a Bleeding Tooth mushroom (a mid-range Blaster with abilities to shoot bombs that you can jump on).
Clavaria is based on a Clavarioid mushroom (Long-range sniper with scope ability and time slow while in the air).

Initial Designs

Costume exploration

Hair Ideas

Costume Finalization and Hair

Final in game asset

Initial Designs

Costume Exploration

Costume Finalization and Hair

Final in game asset
Truffle's design was created by my friend who wanted to design her and this was the final design that I iterated on. (Melee fists that can ground pound to stun and launch enemies back)

Magical Girl form by Owen Dooley

School Girl form by Owen Dooley

In Game Asset of Truffle
Schoolgirl versions (can't have magical girls without their human form!) and their charms holding the mushrooms which is where they draw their power from. These are used for dialogue between the characters pre-transformation.

Hyde

Truffle

Clavaria

Bleeding Tooth

Truffle

Clavariod
Figuring out what the game might look like. Originally we wanted 3 levels but we had to scale back the scope due to lack of time.

In-game Cutscene of the girls entering the City Level

Initial Concepts of 3 Levels

City Level from Above/ Blaster

City Level on Ground/ Brawler

Gym/Classroom Escape Level/ Sniper
In-game Screenshots. There are two levels, the classroom and outside in the city. I created the sniper that was to be used in the final game. Kept it low poly because our group liked that old PlayStation aesthetic.