3D-Focused Work for Internships
Hello! This is where I am at with my artwork as of December 2024. By the time summer rolls around I will have learned even more! I constantly push in my classes and I will have developed the following skills from the classes from winter and spring. I recognize I have much to learn but hope to learn from you too!
The application asked for strong keyframing. Here is my most recent 3D animation. Chairs, lighting, and all animation by me. The character rig is not mine. Software: Maya
3D modeling- Software: Maya

Small 1960's Bi Plane

Crank crossbow

Crank crossbow UV

Original Mars Inspired Rover

Mars Rover Unwrapped UV
Room Lighting project- Models from Instructor, all texturing and lighting by me. Software: Maya
Human face- Model and textures provided, I did hair generation and projection mapping/painting. Software: Maya and Substance Painter






Some Prop Texturing, Mars Inspired Rover's design, model, UV, and texturing done by me. Software: Maya and Substance Painter
Texturing by Me, model from the internet






I don't draw hyper-realism often but here are some figure-drawing sessions. And some digitally illustrated cards from the card game I created.

6 hours, charcoal

4 hours, graphite

4 hours, graphite and white charcoal








Future courses I'm taking that will be completed by 2025:
- Advanced 3D Character Animation (invited by the professor)
- 3D Character Modeling (Z brush and Maya)
- Motion Capture Studio
Feel free to browse other sections of my website for different art!